The Camp
Info
The Camp is the region where the player starts their run and returns to after one.
The Camp is 5 cells long. The shop is on the first cell, the archives is on the second cell, and the run select is on the fifth cell.
Tutorial
The first time that the player enters the camp, they are greeted by the skull collector, who runs the player though the game's mechanics and their special move. The skull collector also summons training dummies and later on Ashigarus to get the player used to the combat system. When the player finishes the tutorial, the player re-enters the camp.
Shop
The Shop is a meetup point with the skull collector on the first cell. Here, the player may trade in skulls collected from runs and trade them in for tiles and skills that will show up in future runs.
Archive
The Archives is a wooden board on the second tile. The player may check their meta-progression here and see what quests are available for them to do.
Tiles
The tiles page shows what tiles the player has unlocked in their runs. Tiles that are displayed here may show up during a tile selection after a battle. Any tile that has not been unlocked has a lock symbol on it.
To see all of the tiles, go here.
Quests
The quests page has a list of goals that the player may do. Some quests may be hidden with ??? and must be uncovered with a prerequisite quest. These quests vary dramatically in difficulty, with some quests being standard unlocks as the player progresses during run while other quests require a plan to complete them.
To see all of the quests, go here.
Skills
The skills page shows what skills the player has unlocked in their runs. Skills that are displayed here may show up when the player is in the correct shop. Any skill that has not been unlocked has a lock symbol on it.
To see all of the skills, go here.
Run Select
The exit to the camp is on the fifth cell. Here, the player may select their hero, the day that the run takes place on and what set the player starts with. Once the run has been confirmed, the run details are shown to the player quickly before the map pops up. If the player has not beaten the Shogun yet, the stamps and days are not shown to the player, and only the name of the hero is shown once a run has been confirmed.
Stamps
Stamps are a way to showcase a player's accomplishments with that hero. There 5 stamps to complete, each of them having an ultimate rank which is the original challenge, but harder. Stamps are unique for each hero and must be collected for each hero separately.
The stamps are as follows:
Name | Challenge | Ultimate Rank |
---|---|---|
Days
The days are the difficulty of the game, they are unlocked one after the other and must be done for each character.
The days are as follows:
Name | Lock | Unlock | Description |
---|---|---|---|
Base game (no changes). | |||
+ Elite Enemies may spawn. | |||
+ Lower chance for Potion and Consumable drops. | |||
+ Bosses may be corrupted. | |||
+ Enemies have more HP. | |||
+ You have fewer HP. (10 HP → 5 HP) | |||
+ The corruption is spreading. |
Next Region: Bamboo Grove