Consumables
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Consumables are items that have a chance to be dropped by slain enemies. Each consumable has its own effect, and can either be used (without passing a turn) during combat, or sold at a shop. By default, the player can hold up to three consumables at once, though this amount can be increased with "Big Pockets". At the end of combat, if there are consumables left on the ground, they will be automatically collected, similarly to coins. If there is no room in the player's inventory for more consumables, they will instead be converted into one coin and added to the player's coins.
Name | Sprite | Description | Effect | Sell Value |
---|---|---|---|---|
Coin | N/A | Normal currency of Shogun Showdown. | N/A | |
Skull | N/A | Meta progression currency of Shogun Showdown (kept outside of runs) dropped only by bosses. | N/A | |
Lucky Die (D6) | During combat: Reroll enemy intentions. Out of combat: Reroll Reward or Shop. | Either makes enemies change their next move (for example rather than attacking the enemy will turn around) or rerolls a shop/reward. | 2 |