Shop & Skills

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Shop and Skills

After completing a region by defeating its boss, the player may go to a shop and an upgrade. To know more about the upgrades, please go to the Tiles page. There are four kinds of shops which have different sorts of buyable skills. These are:

The different shops. They are the warring, dancer, guarding and combo shop respectively.
  • Every Shop: Has General Skills

  • Warring Shop: Has offensive skills

  • Combo Shop: Has combo-related skills

  • Guarding Shop: Has defensive skills

  • Dancer Shop: Has movement-related skills

Skills are additional abilities that your hero can have. They cost money. They can sometimes be on sale, causing their cost to be cut in half. There are a total of 29 skills, 7 of each section, with an additional one which you can find in any shop. Your hero can have as many skills at once. If you buy copies of certain abilities, the level of the original skill gets boosted up by one, and the power of it increases (for example: two Sniper skills become a level 2 Sniper skill and gives a +2 Damage bonus). The max level of a skill is 3. Some abilities can not be stacked (for example: most dancer skills).

There is also the Moonlit Port Shop which has every skill and special offers that you can pay for with skulls.

Main Skills
Name Icon Shop Unlock? Description Notes Cost
Big Pockets
BigPockets.png

All

No Gain an extra consumable slot. The max number of consumable slots obtainable is 6. 10 CurrencyIcons Coin.png
Back Stabber
Back Stabber.png

Warring

No +1 Damage when attacking an enemy from behind. 'Attacking an enemy from behind' refers to the enemy's behind, not yours. 15 CurrencyIcons Coin.png
Sniper
Sniper.png

Warring

No +1 Damage when attacking from a distance of 4 cells or more. ... 15 CurrencyIcons Coin.png
Unfriendly Fire
Unfriendly Fire.png

Warring

No Enemies inflict +1 Damage when attacking each other. ... 15 CurrencyIcons Coin.png
Mindfulness
Mindfulness.png

Warring

No When you perform a wait action, recharge an extra cooldown for tiles and special move. ... 20 CurrencyIcons Coin.png
Monomancer
Monomancer.png

Warring

20 Tiles skull.png

+1 Damage when you perform an attack with only 1 tile in your queue. ... 20 CurrencyIcons Coin.png
Close Combat
Close Combat.png

Warring

20 Tiles skull.png

+1 Damage when attacking an enemy in an adjacent cell. If the tile makes you move, the bonus is not applied. ... 20 CurrencyIcons Coin.png
Central Dominion
Central Dominion.png

Warring

20 Tiles skull.png

+1 Damage when attacking from the center of the field. If the tile makes you move, the bonus is not applied. ... 15 CurrencyIcons Coin.png
Combo Coin
ComboCoin.png

Combo

No Enemies drop an extra coin when combo killed. ... 15 CurrencyIcons Coin.png
Combo Recharge
ComboRecharge.png

Combo

No Tiles performing a combo kill have their cooldown recharged by 4. Maxes out at Level 2. Level 2 grants 8 cooldown reduction instead of 4. 20 CurrencyIcons Coin.png
Triple-Combo Heal
TripleComboHeal.png

Combo

No Heal 1 HP when executing a triple combo kill (eliminating 3 enemies in a single turn). ... 15 CurrencyIcons Coin.png
Combo Curse
ComboCurse.png

Combo

No When you perform a combo kill, a random enemy is cursed. ... 20 CurrencyIcons Coin.png
Combo Deal
ComboDeal.png

Combo

6 Tiles skull.png

When you use two consumables in the same turn, receive a new random consumable. To know more about consumables, go here. 20 CurrencyIcons Coin.png
Kobushi Combo
Kobushi Combo.png

Combo

20 Tiles skull.png

When you perform a combo kill, recharge all tiles in your hand. ... 15 CurrencyIcons Coin.png
Combo Boon
Combo Boon.png

Combo

20 Tiles skull.png

When you perform a combo kill, 1 in 5 chance to drop a card. A card refers to 'Mass Curse', 'Mass Poison', 'Mass Ice' and 'Rain of Mirror' consumables. Go here to know more about them. 20 CurrencyIcons Coin.png
Healthy
Healthy.png

Guarding

No +2 MAX HP. ... 15 CurrencyIcons Coin.png
Fortress
Fortress.png

Guarding

No Begin fights with a shield. -2 MAX HP. If you have 2 MAX HP. 20 CurrencyIcons Coin.png
Reactive Shield
ReactiveShield.png

Guarding

No When you take damage, automatically gain a shield. If you are hit while you have a shield, this ability does not trigger. 20 CurrencyIcons Coin.png
Shield Retention
Shield Retention.png

Guarding

No Shields persist across fights. If you gain a shield in a shop, the shield also persists. 15 CurrencyIcons Coin.png
Karma
Karma.png

Guarding

3 Tiles skull.png

When an enemy hits you, deal back the same amount of damage. ... 20 CurrencyIcons Coin.png
Chilling Blood
Chilling Blood.png

Guarding

20 Tiles skull.png

When you take damage, freeze all enemies. ... 20 CurrencyIcons Coin.png
Iron Skin
Iron Skin.png

Guarding

20 Tiles skull.png

Reduce incoming damage by 1 (cannot reduce to 0). -3 MAX HP. If you have 3 MAX HP. 20 CurrencyIcons Coin.png
Two-Way Move
Two-Way Move.png

Dancer

No Allows executing your special move in both directions. +1 Cooldown. ... 15 CurrencyIcons Coin.png
Quick Recovery
Quick Recovery.png

Dancer

No -1 Cooldown for special move. Cooldown of special move can not go below 1. 15 CurrencyIcons Coin.png
Damaging Move
DamagingMove.png

Dancer

No Special move inflicts 1 damage. +1 Cooldown. ... 15 CurrencyIcons Coin.png
Dynamic Boost
DynamicBoost.png

Dancer

No +1 Damage to attacks if you moved with a tile in the same turn. ... 20 CurrencyIcons Coin.png
Cursing Move
CursingMove.png

Dancer

20 Tiles skull.png

Special move inflicts curse. If you are playing as the Ronin or the Jujitsuka, and you perform their special moves and there is another target to receive the collision damage, the target gets cursed and immediately takes double collision damage, causing the curse to be used up. 15 CurrencyIcons Coin.png
Chikara Crush
Chikara Crush.png

Dancer

20 Tiles skull.png

Enemies receive +1 damage from collisions. This includes The Ronin's and the Jujitsuka's special abiltity. 15 CurrencyIcons Coin.png
Mamushi Move
Mamushi Move.png

Dancer

20 Tiles skull.png

Special move poisons enemies. +1 Cooldown. ... 20 CurrencyIcons Coin.png

Extra

When you enter the shop, the shopkeeper may give you an Edamame Brew.pngEdamame Brew or a Kami Brew.png Kami Brew along with one of these voicelines:

  • Graceful gift for you!
  • Guard up, this is free.
  • Keep the streak alive!
  • Have this, brave one.


You only have access to one skill in each shop at the start of the game. You can use Tiles skull.pngSkulls to permanently unlock another skill slot, the consumable slot, as well as the blood service. You need to do this with every shop to unlock every slot.

The Edamame Brew.png Edamame Brew costs 5 CurrencyIcons Coin.png. It can be on sale, causing its price to be halved to 2 CurrencyIcons Coin.png.

In the blood services, you can take damage to gain something. You can either:

  • Blood exchange.png Lose some HP. to gain 5 CurrencyIcons Coin.png.
  • Reroll shop.png Lose some HP. to reroll the shop and restock. (This means that the current skills will be rerolled for new ones, and another Edamame Brew will be stocked.

Rather than taking damage, you can also use the D6.png Lucky Die to reroll the shop.

You can sell your consumable in the shop for money. Go to the Consumables page to look at each consumable's sell value.