Shop & Skills
Shop and Skills
After completing a region by defeating its boss, the player may go to a shop and an upgrade. To know more about the upgrades, please go to the Tiles page. There are four kinds of shops which have different sorts of buyable skills. These are:
Every Shop: Has General Skills
Warring Shop: Has offensive skills
Combo Shop: Has combo-related skills
Guarding Shop: Has defensive skills
Dancer Shop: Has movement-related skills
Skills are additional abilities that your hero can have. They cost money. They can sometimes be on sale, causing their cost to be cut in half. There are a total of 29 skills, 7 of each section, with an additional one which you can find in any shop. Your hero can have as many skills at once. If you buy copies of certain abilities, the level of the original skill gets boosted up by one, and the power of it increases (for example: two Sniper skills become a level 2 Sniper skill and gives a +2 Damage bonus). The max level of a skill is 3. Some abilities can not be stacked (for example: most dancer skills).
There is also the Moonlit Port Shop which has every skill and special offers that you can pay for with skulls.
Name | Icon | Shop | Unlock? | Description | Notes | Cost |
---|---|---|---|---|---|---|
Big Pockets | All |
No | Gain an extra consumable slot. | The max number of consumable slots obtainable is 6. | 10 | |
Back Stabber | Warring |
No | +1 Damage when attacking an enemy from behind. | 'Attacking an enemy from behind' refers to the enemy's behind, not yours. | 15 | |
Sniper | Warring |
No | +1 Damage when attacking from a distance of 4 cells or more. | ... | 15 | |
Unfriendly Fire | Warring |
No | Enemies inflict +1 Damage when attacking each other. | ... | 15 | |
Mindfulness | Warring |
No | When you perform a wait action, recharge an extra cooldown for tiles and special move. | ... | 20 | |
Monomancer | Warring |
+1 Damage when you perform an attack with only 1 tile in your queue. | ... | 20 | ||
Close Combat | Warring |
+1 Damage when attacking an enemy in an adjacent cell. If the tile makes you move, the bonus is not applied. | ... | 20 | ||
Central Dominion | Warring |
+1 Damage when attacking from the center of the field. If the tile makes you move, the bonus is not applied. | ... | 15 | ||
Combo Coin | Combo |
No | Enemies drop an extra coin when combo killed. | ... | 15 | |
Combo Recharge | Combo |
No | Tiles performing a combo kill have their cooldown recharged by 4. | Maxes out at Level 2. Level 2 grants 8 cooldown reduction instead of 4. | 20 | |
Triple-Combo Heal | Combo |
No | Heal 1 HP when executing a triple combo kill (eliminating 3 enemies in a single turn). | ... | 15 | |
Combo Curse | Combo |
No | When you perform a combo kill, a random enemy is cursed. | ... | 20 | |
Combo Deal | Combo |
When you use two consumables in the same turn, receive a new random consumable. | To know more about consumables, go here. | 20 | ||
Kobushi Combo | Combo |
When you perform a combo kill, recharge all tiles in your hand. | ... | 15 | ||
Combo Boon | Combo |
When you perform a combo kill, 1 in 5 chance to drop a card. | A card refers to 'Mass Curse', 'Mass Poison', 'Mass Ice' and 'Rain of Mirror' consumables. Go here to know more about them. | 20 | ||
Healthy | Guarding |
No | +2 MAX HP. | ... | 15 | |
Fortress | Guarding |
No | Begin fights with a shield. -2 MAX HP. | If you have 2 MAX HP. | 20 | |
Reactive Shield | Guarding |
No | When you take damage, automatically gain a shield. | If you are hit while you have a shield, this ability does not trigger. | 20 | |
Shield Retention | Guarding |
No | Shields persist across fights. | If you gain a shield in a shop, the shield also persists. | 15 | |
Karma | Guarding |
When an enemy hits you, deal back the same amount of damage. | ... | 20 | ||
Chilling Blood | Guarding |
When you take damage, freeze all enemies. | ... | 20 | ||
Iron Skin | Guarding |
Reduce incoming damage by 1 (cannot reduce to 0). -3 MAX HP. | If you have 3 MAX HP. | 20 | ||
Two-Way Move | Dancer |
No | Allows executing your special move in both directions. +1 Cooldown. | ... | 15 | |
Quick Recovery | Dancer |
No | -1 Cooldown for special move. | Cooldown of special move can not go below 1. | 15 | |
Damaging Move | Dancer |
No | Special move inflicts 1 damage. +1 Cooldown. | ... | 15 | |
Dynamic Boost | Dancer |
No | +1 Damage to attacks if you moved with a tile in the same turn. | ... | 20 | |
Cursing Move | Dancer |
Special move inflicts curse. | If you are playing as the Ronin or the Jujitsuka, and you perform their special moves and there is another target to receive the collision damage, the target gets cursed and immediately takes double collision damage, causing the curse to be used up. | 15 | ||
Chikara Crush | Dancer |
Enemies receive +1 damage from collisions. | This includes The Ronin's and the Jujitsuka's special abiltity. | 15 | ||
Mamushi Move | Dancer |
Special move poisons enemies. +1 Cooldown. | ... | 20 |
Extra
When you enter the shop, the shopkeeper may give you an Edamame Brew or a Kami Brew along with one of these voicelines:
- Graceful gift for you!
- Guard up, this is free.
- Keep the streak alive!
- Have this, brave one.
You only have access to one skill in each shop at the start of the game. You can use Skulls to permanently unlock another skill slot, the consumable slot, as well as the blood service. You need to do this with every shop to unlock every slot.
The Edamame Brew costs 5 . It can be on sale, causing its price to be halved to 2 .
In the blood services, you can take damage to gain something. You can either:
- Lose some HP. to gain 5 .
- Lose some HP. to reroll the shop and restock. (This means that the current skills will be rerolled for new ones, and another Edamame Brew will be stocked.
Rather than taking damage, you can also use the Lucky Die to reroll the shop.
You can sell your consumable in the shop for money. Go to the Consumables page to look at each consumable's sell value.