Enemies
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For bosses, see Bosses
Enemies are the units that face the hero in the game. They are the hordes of the shogun's army and their goal is to stop the hero from reaching the Shogun. There are a variety of enemies that the player can face in their journey to kill the Shogun.
Enemies
These are the enemies that can spawn normally from waves. From day 5 and onwards, these enemies gain more HP.
Name | Sprite | Health | Health Day5+ |
Traits | First seen | Tiles | Description |
---|---|---|---|---|---|---|---|
Ashigaru | 3 | 4 | None | Bamboo Grove | Just a common swordsman, but do not underestimate his dedication to The Shogun's cause. | ||
Twin Tachi | 2 | 3 | None | Bamboo Grove | He will stop at nothing to strike down his enemies, even if it means hitting enemies in the process. | ||
Spike Charger | 1 | 2 | None | Bamboo Grove | His quick charge attack can catch you off guard. Stay alert and plan ahead. | ||
Yari Master | 4 | 5 | None | Whispering Caves | His long-reaching spear is a deadly weapon. Watch your footing and plan your approach. | ||
Yumi Sniper | 3 | 4 | None | Hibiku Wastelands | A master of the parable, his arrows find their mark even from behind the front lines. | ||
Guardian | 5 | 7 | Aggro | Moonlit Port | His unwavering devotion, he relentlessly advances on his enemies with sword in hand. | ||
Ashigaru Archer | 2 | 3 | None | Moonlit Port | Beware of the archer lying in wait behind enemy lines, patiently waiting for an opportunity to take his shot. | ||
Grappler | 5 | 6 | None | Spirit Gateway | A truly fearsome foe. His motives for serving the Shogun are shrounded in mystery. | ||
Shinobi | 4 | 5 | Quick | Spirit Gateway | Strikes silently and swiftly, leaving no time to react. | ||
Shielder | 4 | 5 | None | Hot Springs | With a selfless spirit, the shielder dedicates his existence to the defense of his allies. | ||
Warden | 1 | 2 | Explosive | Forsaken Grounds | Dwelling in the shell of a strider, it carries a lantern to keep itself warm. | ||
Strider | 4 | 5 | Dash | Forsaken Grounds | A fallen warrior of distant past. | ||
Kabukai | 5 | 6 | None | Theatre of Illusions | A trickster, dancing in the shadows of your own moves. | ||
Shadow Charger | 5 | 7 | Quick | Hideyoshi's Keep Nobunaga's Fortress |
A fearsome fighter that can close the distance quickly and deliever a deadly blow. |
Non-Standard Enemies
These enemies do not spawn from waves but spawn from other methods. Only the Blight Charger gains extra health on Day 5+.
Name | Sprite | Health | Health Day5+ |
Traits | First seen | Tiles | Description |
---|---|---|---|---|---|---|---|
Dummy | 4 | N/A | None | Tutorial | None | A practice partner that never complains. | |
Barricade | 5 | N/A | None | Hibiku Wastelands | None | A tactical obstruction. | |
Summoner | Variable | N/A | Heavy | Spirit Gateway | Once a loyal retainer, his soul now resides within this stone statue, eternally bound to his master's will. | ||
Blight Charger | 1 | 2 | Quick | Forsaken Grounds | Strikes swiftly, feels nothing. |
Traits:
- Aggro: After attacking, moves towards you.
- Quick: Can attack immediately after adding a tile to the attack queue.
- Explosive: Upon death, explodes dealing 2 damage to any unit in adjacent cells.
- Dash: When moving, advances as far as possible in the chosen direction.
Elite Traits
All of the enemies have elite variants with extra special abilities. They appear from day 2 and onwards. Elite enemies also have more health than usual (go to the enemy description section).
Name | Sprite | Description | Changes |
---|---|---|---|
Quick | Can attack immediately after adding a tiles to the attack queue. | Yellow aura and palette swap. +1 HP. | |
Heavy | Can not be turned or moved. | Gray aura and palette swap. +1 HP. | |
Double-Striker | Performs the attack twice. (Enemies that do more than one attack have double strike on their last attack.) | Dark-red aura and palette swap. +2 HP. | |
Reactive Shield | After taking damage, automatically gain a shield. | Blue aura and palette swap. +1 HP. |
Trivia
- The Twin Tachi and Yari Master enemies launch their attacks, even if the attack hits an enemy. This is one way of getting rid of enemies without attacking yourself.
- A Warden or a Shielder can not be elite. This is because some traits are not compatible.
- If a Smoke Bomb kills a Warden, the Warden swaps positions with the attacker, and then the Warden dies and explodes.
- Summoners only spawn in boss fights. They also always are present at the start of the fight.
- Some behavior related to the Copycat Mirror tile:
- The Kabukai enemy and Sato the Stagemaster can quickly launch their Copycat Mirror attack as if they are Quick-Witted.
- The Copycat Mirror tile can not get tiles like Lightning and Trap as they would target enemies.
- An elite Kabukai enemy with Double-Strike can not get Double-Strike on tiles like Grappling Hook.
- If a Copycat Mirror tile gets Crossbow, the attacker will still launch the attack even if the attack hits an enemy.
- The Copycat Mirror tile can sometimes go for free-play tiles like Curse and Swap Toss. This is one way of seeing the tile sprite of Curse or Swap Toss without the Free-play enchantment tile sprite in-game.